Project Turbo Combat
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Devlog #1: Your rivals just got smarter

Welcome to the first weekly devlog. Every week we'll show you what moved forward in Project Turbo Combat, in plain words and with real in-game shots.

This week at a glance

Yellow and blue AI rivals racing side by side at sunset in Project Turbo Combat
Yellow and blue AI rivals racing side by side at sunset in Project Turbo Combat

Rivals that know you're there

AI drivers now keep track of every car near them. They notice you coming up the inside, move to block or to pass, and no longer drive as if you weren't there.

Proper corner speed

Every corner now has a target speed. Rivals brake into the turn, hold their line and get back on the power on the way out, so they stay quick without sailing into the barrier.

The AI pack racing across the wide road next to the brick wall
The AI pack racing across the wide road next to the brick wall

Lanes and aggression

A new lane map lets rivals choose a line and switch it when a gap opens. Some drivers are now set to aggressive: they dive for gaps late and are happy to trade paint with you.

Cleaner starts, fewer rollovers

We fixed a bug where AI cars could jump forward the moment the lights went green. A new stabiliser keeps cars on their wheels after contact, unless a missile has other plans.

Seven cars retuned

All seven AI cars got a new handling setup, so the field drives more evenly and the racing stays closer.

Yellow hatchback at the start line of the Taj Mahal Circuit at sunset
Yellow hatchback at the start line of the Taj Mahal Circuit at sunset

What's next

These rivals are in testing now, and the goal is to have them racing you in the build for Steam Next Fest, 19 to 26 October. Tell us on Discord how you want the AI to race you. We read everything.

FAQ

What is Project Turbo Combat?
Project Turbo Combat is an arcade vehicular combat racing game. You race real-looking cars and fight with missiles, mines and nitro on tracks inspired by real places, starting with the Taj Mahal Circuit. A free demo is on Steam.
What changed in the AI this week?
AI rivals now track the cars around them, brake to a target speed for each corner, choose and change lanes, and some drive aggressively. Race starts are cleaner and cars roll over less after contact.
Can I play Project Turbo Combat now?
Yes. The free demo is available on Steam, and the game is part of Steam Next Fest from 19 to 26 October 2026.
How often do you post devlogs?
Every week. Each devlog covers what we built that week, with in-game screenshots, here on the news page and on our social channels.