Project Turbo Combat

Arcade combat racing

Race. Fight. Survive.Project Turbo Combat — vehicular combat racing

Missiles, oil slicks and mines arrive mid-race. Spend them at the right moment and the order changes. Every corner is a chance to take the win off somebody who was already celebrating.

How it works

Every lap is a running decision

Pace or firepower. You rarely get both at once.

  1. 01

    Race

    Muscle, sedan and EV classes on open-world circuits. Hold your line and the pack holds it against you.

  2. 02

    Pick up

    Power-ups arrive on the track, not in a shop. If you want one, you have to drive through it.

  3. 03

    Fire

    A missile for the car in front. A slick for the driver behind. Spend it and the order changes.

  4. 04

    Hold

    Or bank the charge and save it for the final corner. Races stay volatile to the last straight.

  5. 05

    Unlock

    Wins unlock cars and skins. Progression happens outside the race, so the racing stays even.

Missiles

Lock on and break the pack

Homing missiles, picked up mid-race

Homing missiles arrive on the track, not in a shop. Pick your moment, put one into the car ahead, and watch the order change.

Oil slicks

Leave something behind you

Oil slicks that break the car behind you

Drop a slick on the racing line and the driver behind loses the back end. Defence in this game is just offence pointed the other way.

Mines — gameplay from Project Turbo Combat

Mines

Turn the track against them

Mines left in the racing line

Scatter mines through a corner and force everyone into the bad line. The road itself becomes the weapon.

Contact — gameplay from Project Turbo Combat

Contact

Not every weapon is a pickup

Full-contact racing with real weight

Sometimes the answer is a shoulder into the door on corner entry. Full-contact racing with weight and physics behind it.

Duels — gameplay from Project Turbo Combat

Duels

It comes down to two

Last-corner duels decided by what you saved

The last straight decides it. Bank a charge for the run to the line or spend it early and hope you survive the counter.

The world — gameplay from Project Turbo Combat

The world

Streets worth wrecking

One living open world, raced day and night

Monuments, city streets and open road, raced by day and by night. A living open world built to race through, not just look at.

Follow along

Watch the build, join the grid

More on YouTube

Tell us what broke

The Discord is where demo feedback actually lands. Bugs, balance arguments, clips of something ridiculous that happened on the last corner. We read all of it, and a lot of what is in the build came from it.

Join the Discord

Screenshots

See it in action

Why this one

What makes it worth your time

Vehicular combat, not a racing game with a horn

Missiles, slicks and mines are the point, not a mode you unlock later.

Full-contact physics

Weight, momentum and door-to-door contact. Sometimes the weapon is just your front wing.

Local split screen

Two players, one screen. The category dropped it and players never stopped asking.

No pay-to-win layer

Online ships without one, at launch and after. Cars and skins unlock by winning.

Singleplayer that races you properly

The AI drafts, dives for gaps and leans on your door. It does not wait politely behind you.

A free demo, out right now

You do not have to take any of this on trust. Play it and decide for yourself.

Our mission

Somebody had to bring combat racing back

The genre we grew up on quietly disappeared. The games that defined it stopped being made, went off sale, and nothing arrived to replace them. For more than a decade, wanting to race a full grid and fight them at the same time has meant reinstalling something old.

Project Turbo Combat exists to fix that. Not as a tribute, and not as a remake. A combat racer built now, for people who never stopped wanting one.

Earned, never bought

Cars and skins unlock by winning. Multiplayer ships with no pay-to-win layer, at launch and after it. The fastest car in the lobby belongs to whoever drove best.

The couch still matters

Local split screen is in the box. The category dropped it years ago and players never stopped asking for it, so two people on one screen is a feature we build for, not an afterthought.

Built in the open

The demo went out early on purpose. Every report from it shapes the version you will buy, and a lot of what is in the build right now exists because somebody told us it was wrong.

Made by a team of ten building this full time.

Free demo

Try it yourself — it's free

The demo is free and it is the real thing: full races against the AI pack, the whole pickup set, and the track as it stands today. It takes a few minutes to find out whether this is your kind of chaos.

We read every piece of feedback that comes back from it. A lot of what is in the build right now exists because someone told us it was wrong.

The details

Everything you might want to ask

Key facts

Genre
Arcade vehicular combat racing
Developer
BuggByte Studios x Webbuggs
Publisher
Webbuggs
Engine
Unity 6 (HDRP)
Platforms
PC (Windows) and Mac (Apple Silicon)
Store
Steam
Demo
Free, available now
Release window
Q2 2027
Price at launch
$22.99 USD
Player modes
Singleplayer, local split screen, online multiplayer
Controller support
Full — Xbox, DualShock and DualSense
Team size
10 full time

Frequently asked questions

+Is Project Turbo Combat free?

The demo is free and available on Steam right now. The full game releases in Q2 2027 at $22.99 USD.

+What platforms does it run on?

PC on Windows 10 64-bit or later, and Mac on Apple Silicon (M1 or newer) running macOS 13 Ventura or later. Intel Macs are not supported. There are no console versions planned at this time.

+Does it have online multiplayer?

The full game ships with online multiplayer on regional servers and local split screen for two players, with no pay-to-win layer. The free demo available today is singleplayer against AI opponents.

+Does it have split-screen?

Yes. Local split screen for two players on one screen is part of the full release. It is one of the reasons the game exists — the category dropped the feature and players kept asking for it.

+What is in the free demo?

One full environment, a playable power-up, and a full field of AI rivals that draft, dive for gaps and lean on your door. It is an early slice of the game, not the finished product, and feedback from it shapes what ships.

+Can my PC run it?

The minimum spec is an Intel Core i5-8400 or AMD Ryzen 5 2600, 12 GB RAM and a GeForce GTX 1060 (6 GB) or Radeon RX 580 (8 GB), with 20 GB of storage. See the full system requirements below.

+Does it support controllers?

Yes, full controller support, including Xbox controllers and DualShock and DualSense over USB.

+Does it work on Steam Deck?

Steam Deck compatibility has not been reviewed by Valve yet. The demo is playable on Windows and Mac, and a Deck verification status will follow closer to release.

+When does it release?

Q2 2027 on Steam, for PC and Mac. The free demo is out now, and the game appears at Steam Next Fest in October 2026.

+How do you unlock cars?

By winning. Cars and skins unlock through play, and multiplayer ships without a pay-to-win layer, so progression sits outside the race and the racing stays even.

System requirements

Windows

 MinimumRecommended
OSWindows 10 64-bit (version 1909 or later)Windows 11 64-bit
ProcessorIntel Core i5-8400 or AMD Ryzen 5 2600Intel Core i7-9700K or AMD Ryzen 5 3600X
Memory12 GB RAM16 GB RAM
GraphicsNVIDIA GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB)NVIDIA GeForce RTX 2060 (6 GB) or AMD Radeon RX 6600 (8 GB)
DirectXVersion 11Version 12
Storage20 GB available space20 GB available space
NotesSSD recommended. Requires a GPU supporting Shader Model 5.0 / compute shaders.SSD required for best performance at High Fidelity quality settings.

Mac

 Minimum
OSmacOS 13.0 Ventura or later
ProcessorApple M1 or later — Apple Silicon required, Intel Macs are not supported
Memory12 GB RAM
GraphicsApple M1 integrated GPU (8-core) with Metal support
Storage20 GB available space

On Steam

Wishlist it, or play it now

Ready to race?

The demo is free and it is the real thing. Wishlisting tells Steam this kind of game still has an audience, and it is how you find out the moment the full release lands.